By Felicia’s slow, dramatic glide, you know she thinks she’s already won. She thinks you’ve given up, that you’ll meekly go along with her plot to steal your identity and your prince. But she doesn’t know you. You are the daughter of a king, and you will not give up your birthright–and your responsibility for the people of Fairelandia–without a fight!

You dive at Felicia, one hand grasping at her waist pocket, the other fumbling inside for the charm. She screams, but you roll away, triumphantly clutching the locket to your chest.

But you are not completely successful. The guard at her side dives at you, scrabbling for the charm. He, too, must know its significance. But there is no way you are going to lose it again. You squeeze it as if your life depends on it–and it probably does.

He tackles you, and you struggle for air as he tries to open your hand to steal the charm. You have to breathe! You roll, shoving your hips to the side to get out from under him.

But as soon as you pull free, you realize you made a miscalculation. You were too close to the riverbank, and that final roll has unbalanced you. You shriek as you fall down, down, down, splashing into the water. The stream is moving faster than you realize, and you are swept downstream.

Struggling to keep afloat and swallowing more water than is good for you, you see Felicia and the guard racing ahead. When the stream spins you around a corner, you see why. They took a shortcut to get to the edge of the water just ahead of you.

Felicia holds out her hand. “Grab my hand!” she cries. “Before you drown!”

You aren’t a very strong swimmer and you’re already struggling to keep afloat. Taking Felicia’s hand would mean going along with her plan, but at least it would save your life!

Do you:

take Felicia’s hand and let her “rescue” you, even if that means letting her take back the charm and your identity as the princess?

or

take your chances in the powerful stream and hope you can escape before you drown?